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>People are only willing to pay for quality, mostly.

lol, lmao even.

In America at least, people pay for branding, and to give the impression that they're of a higher standing than they are - whether or not what they're buying is quality. Whether that's someone deeply in debt sporting Luis Vuitton, or a US President putting gold-painted foam ornamentation on the walls of the oval office.

When it comes to the arts, or boutique fashion, or small scale manufacturing, people also pay for parasocial reasons - a variation on the branding angle. Storytelling about the founder, or the people doing the work, pictures of the space where a thing is being made, will give potential buyers a sense that they're paying for authenticity. That's why there are so many garbage ads on social media of a twenty-something talking about the old "one weird trick" that changed their routine... just so they can dropship you some garbage from Aliexpress with a 300% markup.


>I am on the side of humanity here, but people don't pay for art.

Man, maybe you don't hang out with enough artists. It's true, people typically don't make the equivalent of a tech salary for art, but people absolutely pay for art, and artists are able to not only survive, but have the capacity to thrive.

I get what you're saying, and for ad agencies, game studios, etc. that's always been the case (I remember when office supply stores sold CD-ROMs full of Clip Art) All of the sound effects in Doom were from commercially available sample libraries. And this isn't even touching on "gallery scene and art auctions as money laundering facilities" side of things.

I get the impression that most of the people who post about this topic in tech circles are general consumers, already primed for slop by mass manufacture and pop culture. But even through that lens, "people don't pay for art" falls flat - looking at what people pay for Star Trek prop replicas, or buying into the now very diverse Disney ecosystem. Now, a lot of those kinds of folks might be more prone to slurping AI slop (Hey Gemini turn me into a Funko Pop!) but there are still tons of people who value artists and their artistry. I suspect you're just not among those people.


Hey fair criticism, I am not in the typical tech circle but I am not surrounded by artists making money either.

Maybe a better way to phrase my point would be "(companies) pay for output, not artistry" which is to say you can remove the artistry, and still sell it to (companies).

People making a living from music or commissioned art in their style and under there name are pretty lucky in my experience.


As someone in the process of building a niche museum about hyperlocal archaeology and history in my Philadelphia neighborhood, the timeliness of this post is excellent.

Speaking of, The Amsterdam Pipe Museum is fantastic. On the surface, it seems like some kind of stoner side show, but the people running it are very, very experienced archaeologists, and we ended up buying multiple books from them on the topic of pipes. Trained archaeologists in Philadelphia will look at a clay pipe and say "That's Dutch" but these guys are like "That's from Gouda, and was probably owned by a farmer"


Once or twice, I've clicked through on a link in an email that was convincing enough to fool me, and what saved me both times was that I run NoScript.

It's so frustrating just standing by and watching as we descend into a low-trust society.


>Flash was great. Is there anything Flash could produce that wouldn't render these days with SVG + CSS + JS?

This has more or less been the line from the day Steve Jobs decided Flash would never be available on the iPhone. And it was readily apparent that no one who said that worked in the audio domain. Things are much, much better now, but I remember challenging myself by trying to build a drum machine in HTML, Javascript, and CSS (not wanting to muck about in Canvas at the time) and while I could make it look decent enough, there was no such thing as a solid, reliable clock in Javascript, for about a decade. Just the way you played audio files back varied from browser to browser on the same machine. It was absolute garbage.

In-browser capabilities have basically caught up or exceeded what Flash did - I don't keep up anymore - but to echo other replies, the authoring tools just aren't as accessible. Maybe vibe coding tools close that gap. But the forced sunsetting of Flash set online interactive multimedia back at least a decade. It was never my main career path, but I more or less abandoned that fun side quest, and as evidenced by my feeling the need to comment here, it still kind of bums me out.


You're upsetting the kind of people who leave their shopping carts in the parking lot instead of putting them away when they're done.


Nano Banana was the first generative image tool that seemed to understand architecture. I have some 18th century engravings that I've been trying to get AI tools to visualize as though they were photographs of real structures, and the results were comically bad until Nano Banana came along. I remember seeing the announcement, dropping a sketch into Gemini with the prompt "Make this a photo" and it preserved all the features and dimensions, but added photorealistic textures.

I still do a lot of modeling of historical buildings in Sketchup and Twinmotion, but Nano Banana has really helped me with more easily visualizing a world before photography.


The trick I keep in mind in situations like this is to look at brake lights ahead of me. If cars are braking and I'm accelerating, I'm probably going to end up driving very inefficiently. By letting off the accelerator, I don't close the gap as quickly, and eventually, the turbulence in the traffic flow steadies out. Instead of stopping and starting, I roll at an averaged out speed, which doesn't feel as frustrating (it's kind of relaxing) and is better for fuel economy. There are, of course, the weavers who jump from gap to gap, tailgating and pushing. Sometimes it works, sometimes they just get jammed up.

I don't drive as often as I used to, but on I-76 coming into or out of Philadelphia, traffic gets snarled and becomes stop-and-go. Every now and then, someone next to me appears to have the same understanding of fluid dynamics as I do, and we build up enough of a buffer that we are able to eliminate the stop-and-go, even if it means rolling at 5mph with a big gap between us and the cars in front of us.

There's no good way to communicate what we're doing, even to each other. But I like to think that when this happens, it has a positive effect that ripples out for miles.


> I roll at an averaged out speed, which doesn't feel as frustrating (it's kind of relaxing) and is better for fuel economy

Yup. The brake pedal is an evil device that converts cash into brake dust and waste heat. Before I got an EV, I always drove in such a way to use the pedal as little as possible. As a result, in my previous car that was stickered at 24 mpg city/30 mpg highway, I averaged 32 mpg. I don't even drive slow, I just drive smoothly. If your average speed is going to be 5 mph, then you'll get much better economy driving a constant 5 mph than your speed being a sine wave between 0 and 10 mph.


76 is the worst


>How do you handle kids w/ a learning disability who can't effectively write well?

It's embarrassing to see this question downvoted on here. It's a valid question, there's a valid answer, and accessibility helps everyone.


It's a question that's too vague to be usefully answered especially on a forum like this.

There's not such thing as "disabled people who can't write well", there's individuals with specific problems and needs.

Maybe there's jessica who lost her right hand and is learning to write with the left who gets extra time. Maybe there's joe who has some form of nerve issue and uses a specialized pen that helps cancel out tremors. Maybe sarah is blind and has an aide who writes it or is allowed to use a keyboard or or or...


There is a specific condition called dysgraphia that pretty much fits descripion "can't write well".


In the context of the immediate problems of AI in education, it's not a relevant thing to bring up. Finding ways for students with disabilities to succeed in higher education has been something that institutions have been handling for many decades now. The one I attended had well defined policies for faculty and specialist full time staff plus facilities whose sole purpose was to provide appropriate accommodations to such students and that was long, long ago. There will undoubtedly be some kind of role in the future for AI as well but current students with disabilities are not being left high and dry without it.


Because it’s another nonsensical “think of the children” argument for why nothing should ever change. Your comment really deserves nothing more than an eye roll emoji, but HN doesn’t support them.

Reasonable accommodations absolutely should be made for children that need them.

But also just because you’re a bad parent and think the rules don’t apply to you doesn’t mean your crappy kid gets to cheat.

Parents are the absolute worst snowflakes.


> Your comment really deserves nothing more than an eye roll emoji, but HN doesn’t support them.

(◔_◔)


There is -.-" for exasperation/annoyance


An assault weapons ban went into effect in 1994, the number of deaths from mass shootings fell, and the increase in the annual number of incidents slowed down. Any guesses as to what trends in firearm related deaths looked like when the ban was allowed to expire in 2004?


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