Kate from Leap Motion here. Thanks for your interest! Wanted to flag a couple of our recent developments to you.
Most recently, we've been working on a series of developments specifically for VR, opening up our raw image API and beginning to optimize top-down tracking so that devs can begin experimenting with Leap Motion as a VR input tool in a bigger way:
Get the full scoop here: http://blog.leapmotion.com/leap-motion-sets-a-course-for-vr/
Also, our v2 software is available for download on our Developer Portal: https://developer.leapmotion.com/. If you have a device, I'd encourage you to give a spin. Would love to hear your thoughts.
Our VR Developer Mount is compatible with both DK1 and DK2. Additionally, we've made the files available on Thingiverse if you want to DIY our version: http://www.thingiverse.com/thing:445866
Based on our experience so far with the latest Oculus SDK, mounting a Leap Motion Controller onto a DK2 does not effect positional tracking, since the DK2 was designed to have more LEDs than needed for input experiments such as this.
If you currently have a Leap and you're interested in joining the private beta to provide feedback that will help us hit the mark, I encourage you to shoot me an email at kmitchell@leapmotion.com.
Kate from Leap Motion here. Thanks for your interest! Wanted to flag a couple of our recent developments to you.
Most recently, we've been working on a series of developments specifically for VR, opening up our raw image API and beginning to optimize top-down tracking so that devs can begin experimenting with Leap Motion as a VR input tool in a bigger way: Get the full scoop here: http://blog.leapmotion.com/leap-motion-sets-a-course-for-vr/
Also, our v2 software is available for download on our Developer Portal: https://developer.leapmotion.com/. If you have a device, I'd encourage you to give a spin. Would love to hear your thoughts.