The 3D version is interesting, because it's more detailed which means more things to get wrong. The mudguards are symmetrical for some reason which you would never see in real life, and there are three brake cables but no brakes!
I also think there's an extra level that I would hope an AI would nail which maybe an amateur artist would also fail at, such as thinking about what position a pelican would actually ride a bike in (maybe angling the beak down for aerodynamics etc.), but we are far away from this.
> Is there a reason to use Gonic instead of Navidrome?
Not really. Both are great! I moved to Gonic because it exposed full file paths which Navidrome didn't at the time, but it has since implemented that as well.
Gonic doesn't come with a front end so it's a bit lighter if that's something you care about.
River was really great even before this split, so I'm very excited to see what happens in the space in the future. I switched to Niri while waiting for it to happen, and I'll probably switch back at some point.
If you were an Xmonad user I feel pretty confident in saying River is the Wayland WM for you.
I'm still on Xmonad mainly because I've only tried hyprland and it couldn't handle the master/slave stack the way xmonad does. On River, when I create a new window will it be inserted above the current selected window even if the current window is the master?
Also, when it was split up what did he call his window manager? Looks like the River repo is just for his display server/compositor
I also think there's an extra level that I would hope an AI would nail which maybe an amateur artist would also fail at, such as thinking about what position a pelican would actually ride a bike in (maybe angling the beak down for aerodynamics etc.), but we are far away from this.