Have you tried a different facial interface? With width could especially cause trouble. I was also struggling with discomfort and took some time to dial the dual band in, and also changed my light seal to the one that was in the box, and comfort is now a non issue. Have worn it for 3-4 hour blocks of time and only taken it off because human needs (food, rest, etc).
I have. The other interface is better, but unfortunately still uncomfortable. The weight distribution is also an issue for me; the entire unit is a literal pain on the neck.
Another issue that I haven’t seen commented on is that the fixed arms on the headset make getting a comfortable fit tricky. Other headsets’ arms pivot a few degrees so that you can better align the headset with your face.
It’s a surprising result, because comfort is basically solved with other headsets. For example, I can wear the Quest 3 with the elite strap as long as I’d like, and the original PSVR was remarkably comfortable. I suspect the issue is that Apple wanted a ski goggle form factor rather than a rigid halo to make the device seem more futuristic and approachable, and the tech just isn’t there yet for the headset to be light enough for that form factor to work.
This is an important point. I’ve found that 45x45 pixel buttons are as low as I’m comfortable putting in my Vision Pro apps, with roughly 10px of padding. The eye tracking is good, but there are certainly limits of precision. A spreadsheet has a LOT going on, and each cell has at least two clickable areas. The bottom right drag area is probably impossible to target right now without accidentally going into the next cell. Spreadsheets have good form for what they’re used for. The new input method (eye and pinch) is going to help people rethink methods of interaction in places where “that’s how we’ve always done it” has been a mainstay. Maybe spreadsheets stay the same, but new approaches to interacting with data come to the surface.
Unfair and unlucky are different concepts. Randomness could be perceived as lucky and unlucky, but that’s not what they’re saying. Randomness, if truly random, is as fair as it gets.