What I see in my deep suburbia is just far less interest in wandering past the front yard, because there's nothing to do: House after house where no front yard has anything for anyone, and quite long distances before you get somewhere you might be welcome, or have a chair.
When my son, a pre-teen at the time went to Spain with me, things were quite different: A small town that even had stores targeting kids, places to sit everywhere, things to see, other people walking too. He could even go to the beach and be fine, as there's lifeguards. By the second week of the summer, you'd see group of new friends hanging out with no parents, just going back home for meals and sleep.
Build environments where children can be independent, and they might even want to be. But it's amazing how much modern-ish suburbia just has no place for you to even exist without a car.
100% this. Every time someone visits me in my city home, they comment on how nice it must be able to walk to school, the ice cream shop, the library, the playground full of other kids who walked or biked there, or just see other people out and about. But, they say, they could never live in the city. It's too dangerous. Cars are dangerous. No sidewalks on 50mph roads are dangerous. Loneliness is dangerous. And yes, there are bad parts of town where the people are dangerous too. But life is full of safety vs. living tradeoffs. We made ours. They made theirs.
I live in walking distance of all these things, and the farthest I’ve gotten my kid to do things alone is to walk to and from school (a whole 8 minutes). But even in my dense neighborhood, it’s not dense enough, kids are hardly at the playground unless it’s nice out, the ice cream shop is a bit too expensive for kids on their own, the 7-11 is probably the sketchiest place they could go to. I’m not really sure what we are missing, but it’s way different compared to when we are in China and there is a whole mall next door.
> Build environments where children can be independent, and they might even want to be.
We _have_ built these environments, you just choose not to live in them. Move to a city or other urban center. Your house might be smaller, and you might have to take public transit sometimes, but you will be happier and there will be no shortage of places for your kid to walk.
There are major US cities where this is not the cae. Atlanta is an example. I've lived there without a car, but as a single man in my early 30s. It was not easy even for someone committed to the task. Even in the most "urban" parts of the city there are very few stores within walking distance, very few people on the street, and the distances are huge. Public transport (how kids in cities get around) is terrible. A kid might be able to walk to a park were he/she to live near one bit almost no one does.
Yeah I get that, the point I trying to (snarkily) make was that we have control over where we live and raise our families. People often opine about the wonders of urbanism but then move to the suburbs!
But yeah I've heard that about Atlanta and a few other cities (mostly in Texas).
You just listed some of the reasons why I moved from San Francisco to Venice, Italy. I have a young kid and I hope he'll enjoy the village-like, car-free environment here.
Prior to the rise of the internet, suburbia was a lot more communal: block bbqs, kids playing at the neighbours house, checking out the newest game-station/toy/pool etc.
Towns and cities with less car dependency more gracefully transitioned into the post-internet world, where 3rd places and community are easy to maintain since the library/bar/office/school is a 5 min walk away.
When we go back to early Java, the death of books just came from better IDEs, not even stack overflow (which wasn't there) or Google search (which had little to find). Something like IntelliJ made the very large reference section irrelevant, as you got to see source and Javadocs right there. Intellisense also found most of what you needed blindly. That was 90% of those 6 java books. You'd still see a need for specifics good explanations like, say, Java concurrency in practice for all the original low level primitives. Maybe some madman that could explain the initial implementation of the Calendar classes.
Either way, one needed far smaller books the moment all of that came in, especially because in Java, library code is very readable. Compare that to looking inside a C++ standard library: It's not impossible, but it's of a completely different nature of normal C++ we might write for a business.
It's not that the cheating stayed with IBM: Ray Dalio hired David Ferrucci out of Watson to try to make an AI for Bridgewater. The pitch was to make it a very accurate people assesor, but in practice the goal was to tell you who agreed the most with Ray Dalio. The team spent years of their lives taking Bridgewater's money, building basically linear regression on questionnaires, and calling it advanced AI on interviews. It's all documented in The Fund.
You know your company has made it when shadow IT has been merged into central IT after a tough political fight, and as they try to make the old shadow IT less responsive and more standard, a new wave of real shadow IT gets hired. That new, real shadow IT might even be paid more, because they are often hidden in CapEx somewhere, instead of having to go with HR standards for leveling and job descriptions. I've seen the biggest things come out of said shadow IT groups, precisely because their management is uninterested in the glacial procedures of real IT.
AI is the only way to reasonable interact with my employer's Jira board. The form for ticket creation had 206 fields across the tabs last time I checked. 10 are mandatory, including freetext that isn't really free, as the ticket goes to the shadow realm if you didn't match your team's valid values.
So it's a world where it's not just that one wants simple automation for ticket creation, but you might want to ask an LLM to update it. Dear Claude, I need to put a request with team X. I know John Doe works there. Please figure out what the hell their intake looks like, and what we have to fill out for the last few sprints and write it down, because I sure don't have time for this.
It's not difficult to avoid the 1000 lines per PR thing: Depending on what kind of thing I am adding, the plan might also receive as instructions to value making as small a code change as possible. It still requires judgement, as on something big, the smallest possible code base is not necessarily the most readable, but this is the kind of thing one can decide with some experience and little work.
I've also managed to use LLMs to cut a lot of manual duplication in code where we typically didn't do enough investment: "Claude, evaluate code duplication in the functional test suite" will have no problem finding things like insufficient helpers, or tests that are testing simpler things as prerequisites, so they can rely on each other. So I am not seeing my codebases growing all that much. There's some risks of functional changes that before would be rejected due to cost which now are not, but I am not all that sure of how much that is controllable without being relatively antagonistic with management.
The way it works is that the origin country is worse off when people leave, but in general immigrants are much better off for moving, and it's not even close.
A big argument for letting people emigrate is that they owe no real debt to the county where they are born, or the city, or anything like that. They aren't selfs owned by a nobleman. If moving increases their personal lot, why should we stop them?
See how the newest cards he gets to show there are... quite old. The moxes were great back in alpha, but what made them really broken was the increase in quality of what you could cast early. An environment where Serra Angel is viable is far more tolerant to moxes than, say, one where Flametongue Kavu is on the weak side. Oops, turn 1 blightsteel colossus off of tinker: You better have artifact removal!
You can absolutely make your own cube, even designed so that some weird cards have good uses, or are working combos. You can have a very low powered cube where people draft something janky like Chamber of Manipulation highly if you slow down the game enough. But at that point you need quite a bit of testing/game design skills, because cubes become unbalanced pretty easily. Hell, even the magic online cubes sometimes have big mistakes, with cards that never get played, or situations where a color combination is just too viable, while others are outright traps.
It's a big reason cube is popular among people with a large enough card pool: I might not, reliably, find every card in my deck for every given game (barring a vintage cube with a lot of tooling to do just that), but the majority of my gameplan is going to work out, because the percentage of the deck you see is quite high.
The thing with commander is that it originally wanted unpredictability along with minimal bans: Any card you own, pretty much. A 40 card eternal constructed format would be extremely consistent: For most tasks, there's probably 3 or 4 cards that do the same thing with minimal differences, or tutors to go fetch them. So even if you were going to make an Underground Breach deck, something based on Doomsday, or even a random storm deck that kills everyone going infinite-ish. you'd get that, immediately. You could even get maximum consistency with lower power cards, after you make a big ban list. With 100, consistency is harder, although it does get a bit easier every year, given that they are releasing 6 or 7 new sets a year.
Wizards embraced commander because nobody else was playing anything else that used new cards, as Standard was way, way too expensive, and Modern accelerated so much it's almost vintage-adjacent. And it's not as if Wizards would make any money at all if they decided that no, pauper is where it's at. They have a big problem in their handsif they want to release enough cards to sell to collectors with infinite maws along with having a game that people actually want to play using the newest cards. The amount of sets you would print every year is completely different for both groups.
When my son, a pre-teen at the time went to Spain with me, things were quite different: A small town that even had stores targeting kids, places to sit everywhere, things to see, other people walking too. He could even go to the beach and be fine, as there's lifeguards. By the second week of the summer, you'd see group of new friends hanging out with no parents, just going back home for meals and sleep.
Build environments where children can be independent, and they might even want to be. But it's amazing how much modern-ish suburbia just has no place for you to even exist without a car.
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