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A bit late to the party.

Chronodrive: A Time-travel SHMUP(shootemup)!

Play in your browser (HTML5): http://www.ludumdare.com/compo/ludum-dare-27/?action=preview...


Many indie developers spend years developing their game,

yet charge ~10$.

Games can be incredibly complex, you're underestimating

the amount of effort it takes to write one. You're also

assuming that he's selling his game on a mobile app store,

which may not be case (there's Steam, Desura, and other

online portals).


Especially if they use those terms to describe themself.


One of my pet peeves is how data stream rates are always represented in bits per seconds. It's extremely deceptive to people who don't know the difference between a bit and a byte. We shouldn't measure storage in bytes, but internet speeds in bits.


You also have to factor in error correction overhead for TCP transmissions. I find it pretty accurate to shift the decimal one spot to the left when estimating maximum real-world Internet transmission speeds in bytes, rather than dividing by 8.


I think the the case here is that they applied for patents, rather than their patents having been accepted.


Interesting! This reminds me of the new Playstation Vita's rear touch sensor. I think it's definitely a step in the right direction of preserving screen estate for what its primary function should be.


From the article:

If you decide to make a purchase through one of my links I may receive a commission from Amazon.

There's a clear purpose of the OP, and suggesting healthy snacks isn't it.


The first person I think of is the author of LoseThos, especially as he frequently posts on HN. I suppose it's been renamed to SparrowOS now though.

http://news.ycombinator.com/user?id=losethos.


It's surprising how many times I've seen tech companies use an 'i' with a signal symbol at its top.


Oh man I'm psyched about this. I love game jams, and GitHub's event will surely draw people new to the concept. The more the merrier!

I'm honestly a little turned off by the prize though. I'd rather there be no prize at all but instead some internet recognition maybe (like Ludum Dare). Perhaps they'll introduce some alternative prizes later on?


So give yours to charity when you win it. It's great motivation for a lot of people who would otherwise not be that psyched to participate.


I understand where you're coming from, but my point wasn't "I don't want an iPad", but rather that I feel like these prizes specifically cheapen the feel of the jam, especially considering how big github is. I don't know, I guess I've never participated in a game jam with a prize. But seeing as Ludum Dare pulled >1000 participators last jam, it doesn't seem like game developers need too much of a monetary incentive to jam.

In any case, I'm happy that this is happening; prize or no prize :)


The internet recognition is through limited edition Coderwall badges: http://coderwall.com/p/4me4eq


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