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Good thing they didn't name this Unity or Proton. We are seriously running out of names for applications and services, ar we?

We're not, but companies are not courageous enough to explore new names.

I've already used up "cum" btw, so you're not allowed to name your product that.


I think Dillo developer will love this.

Make no changes to UI. That's probably the main concern for seniors. In addition to usual accessibility requirements, but those should be implemented by default for everyone.

Disable all AI integrations? Sorry, I'll see myself out.

Not sure if it qualifies as a real "text adventure", but I recently played "Type Help" (https://william-rous.itch.io/type-help) and was unexpectedly amazed, how such simple interface, with very few text commands, can lead player through very intriguing story. Will be looking into more IF games now.

So, there is no need for any age verification anymore, after Google removes all "bad" content, right?

Now try to do the same thing that MDN did to their website and reduce 2 minute build times to 2 seconds.

Run LLMs locally. Otherwise suffer service disruptions and very likely price hikes in the future.

The analogy that recently came to me is like internet itself. Your advice seems to say just do everything locally on my computer without access to the internet, because internet might suffer service disruptions or price hikes in the future.

Luckily, ISPs tend to be quite reliable and don't have outrageous price hikes, but maybe that's because of regulation or focused competition, I'm not sure.


Yes.

Patience. And a lot of hands on practice. You will only learn by doing, not by watching videos. Sure, first years pixel art won't be something to brag about, but don't throw anything out. Keep a record of your progress, it will be very rewarding to see how you progressed. Start with simple things, try to get shapes right at first, continue with basic coloring, advance with shading and shadows, do some perspective, and follow up with animations and special effects. If you are more of programmer person, you can achieve some effects like lighting and shadows with code faster, but you might want to learn to do everything by hand. And that is okay. Find your own style, but at first you can try to copy other pixel artists, just to get a feel how they work. Don't be afraid to use placeholder "programmer art" in your game at first. With patience eventually you will replace all "doodles" with decent artwork, and then you will do it several times, improving them bit by bit. And don't be afraid to share your game for playtesting even with "begginer art". If game mechanics are solid and engaging, people won't even criticize that graphics are bad ;) Do not forget, that none of pixel artists started to draw amazing art from day one. Maybe they had more free time to practice? Maybe they were limited by slow hardware or had limited access to it?

Some good old resources for inspiration: https://www.derekyu.com/makegames/index.html https://pixeljoint.com/ https://www.slynyrd.com/pixelblog-catalogue


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