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I agree. I just did not know it existed before writing this article. It was actually pointed to me on r/androiddev: https://www.reddit.com/r/androiddev/comments/4ta09c/pokemon_....

But this was intended more on an Android perspective (taking Pokémon Go as an example), than on a game perspective.


Imho, it was more of a "why bother?".

Most of the code is inside Unity, which is harder to access, but they ended up putting more code in the Android part (for the Pokémon Go Plus for example), and probably forgot about it.

They can still obfuscate later releases, but the lack of certificate pinning is going to be harder to fix.


Sincere question, is Unity part of the reason the app is unusable (slow and crashes constantly) on my iPhone 4s? Lots of other similar apps work fine.


TL;DR:

- the code is not obfuscated, which makes attempts at reverse engineering much easier.

- possible to rebuild a functional project

- dependencies could be better managed

- no hint to future VR or Cardboard versions

- it may be possible to downgrade the minimum requirements (below Android 4.4)

- we can get access to quite a few things: code for location/network/sensors and communication with Pokémon Go Plus

- the requests can be easily intercepted because of the lack of certificate pinning


French is not a requirement. Most of us can speak a decent English, and we already had an intern from the US.


Wow! Great news thank you


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