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What problem were you trying to solve ? ( not that you need to solve one. I’m just curious )


Well according to the website you cannot buy a fully mechanical lens anymore so it doesn’t appear to be true that they sell cameras with zero electronic anymore


It's useless for LLMs and it's actually slower than Hailo 8H for standard vision tasks, so, why ?


How, when foundries are a natural monopoly? How can you realistically create a startup to build a multibillion / multi year fab ?


There are 3 foundries capable: Samsung, Intel, and TSMC. Companies can contract out some to Samsung and Intel. TSMC can (and is) build more fabs.


Same way you can create a startup to build a multibillion dollar data center presumably.


I don't think that laying bricks and operating a crane is on the same level(or universe) of complexity as making and operating high-end semiconductor machines.


It could be 1 dollar a month, I'm still not paying to use my own ressources


Well, you obviously are using their resources, to kick off and register statuses of the jobs running on your resources, right? That is probably worth $1/month to you?


I wouldn't trust LMArena results much. They measure user preference and users are highly skewed by style, tone etc.

You can litteraly "improve" your model on LMArena by just adding a bunch of emojis.


There’s just no way to stop cheating client side despite what devs love to think. But server side anti cheat is much harder and requires more work; it’s much simpler to just install spyware / rootkits on the client and call it a day.


You can’t prevent wall hacks with only server side anti cheat. The client needs that data locally before the enemy is rendered on screen.

As mentioned in another comment, you can’t do this on the server without expensive checks for every single player that is always checking line of sight, because it’s not just your session running on a single server but multiple sessions.

And let’s say you did this, now you have a latency problem because most modern games to make them feel fluid has client side prediction with server reconciliation. This is what makes your modern games feel more responsive, if you put a constant server check there you have lost this.

No matter what people say online, it isn’t just move all of it to the server, there is data the client needs to know and can’t be spoonfed by the server.


I think it’s an organization accountability issue.

Why would a company pay for anti cheat infrastructure when they can outsource it to some company and blame them if there are cheaters or upset users? Windows is the status quo too, so it’s very easy to point to everyone else when justifying your choice to the execs.

It would be great if steam deck+box start costing studios quantifiable amounts of money that can be used to justify fixing this instead of outsourcing and hand waving.


CTRL-F: "Fokker-Planck"

> 97 matches

Ok I'll read it :)


why am I only getting 26 matches? where's the threshold then? :D


It's all about the en dashes and Fokker-Planck vs Fokker–Planck.


PDF files often break up sentences in ways that the find utility can't follow, so even if they ask have the same dash, it might not find them all. At least those names are uncommon enough you could search for just one.


AI is definitely related to dashes!!


Pandoc isn't a typesetter, it's more a translation engine between various typesetting languages (and it can then call the typesetter).

Pandoc is a ridiculously underrated and powerful tool but it solves a different problem. Someone still has to write typesetters ;)


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