i was pretty confused until i realized this article is about the multiplayer version of this game, and not the solitaire version i've seen my whole life.
i like the concept, but the execution is flawed by design, as it basically allows someone to serve any content (including malware [0]) in whichever domain is being used (nowhr.xyz in this case).
[0] i'm using "malware" as a broad term, while mainly referring to phishing.
I'd say Juana Manso laptops are usable with FreeBSD. sure, you lose brightness control, you can't see how much battery remains, (I didn't try wifi but the 9650AC chip seems to be supported), but it is usable. audio works, USB works, video works when you load the Intel drivers.
i made my own personal website [0] that loads in less than 512kb; with a mini bio, a blog (with RSS support), images, links to friends' websites, stuff i made/maintain, and some fluff[y boys] like a walking Ralsei [from Deltarune] that follows the cursor, a music player, and some secrets/easter eggs ;)
then there's another project i have, which is a download-and-run version of Minecraft, where you just download one binary (most likely an AppImage) and can run the full game. it will be for personal use so i shouldn't worry about copyright.
i'm also making my "own" minimal tiling window manager for Linux [1] (which is a fork of [2]) with my custom keybinds and [planned] controller (joystick) navigation support.
and lastly, i made yet another fetch software: jotafetch (*jota*lea's implementation of neo*fetch*). it should be available to read and download a
on my website [3] (i haven't packaged it for mainstream distros yet, and i probably won't).
I really like the style with the monospace font and the catppuccin theme. the UI is smooth and very simple. maybe too simple.
that said, I got a network error after downloading nearly half of the playlist, and now I have to start over. I will blame my network for it, but I'd like to have a stronger retry mechanism.
regarding the network error, i do apologize for that. for now i've implemented a better retry mechanism but i'm still working on making it even better - more specifically a b better ui for for it
/s
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