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I seem to have found a bug (or the word list is drastically different from Wordle). The game says I have 3 possible words remaining, but every Wordle solver website says I only have 2 (and I only have 2 guesses remaining, so this is the difference between the game being winnable and not). The guesses I used for today were WRITE,BOODY,VOUCH,COMMA (and at this point the only two possible words are FOCAL and LOCAL, but it says that there are 3 possible words).

Another point of confusion is that the first row says 2318 possible words, but there only seem to be 2309 words in the dictionary in the code


> every Wordle solver website says I only have 2

There are two different Wordle word lists--the set of legal guesses (roughly 13k) and the set of words in the solution list (roughly 2k). The latter list is curated to be a set of fair, interesting words, excluding plurals and more obscure words. Most Wordle solvers use knowledge of what words are in the Wordle solution database to pare down the set of "possible words". But with Don't Wordle, the "legal guess" list ends up being the more interesting one to show "remaining possibilities" for.

https://scoredle.com/ is a site that shows possible remaining words using the larger "legal guess" list, so you can see that you could have also guessed "SOCAS".

> Another point of confusion is that the first row says 2318 possible words, but there only seem to be 2309 words in the dictionary in the code

There were 2318 remaining possible words AFTER your first guess, which eliminated ~11k possibilities.


This may be a spoiler somehow, but one of my guesses was ZONAL, which appears to be valid based on what you’ve guessed so far? That could be the 3rd possible word. I don’t know if it’s in the Wordle list or not.

EDIT: this isn’t it - I missed the C in COMMA!


No C in ZONAL.


>The game says I have 3 possible words remaining, but every Wordle solver website says I only have 2

Once you finish the game, if you have any rows with 25 or fewer valid words remaining (shown to the right of the row), the word count becomes clickable. It will open a modal that will show you the valid words remaining after that stage of the game. I went ahead and entered your same sequence of words, and the the other word remaining was SOCAS. That is a valid word in the NYT official Wordle game.

>Another point of confusion is that the first row says 2318 possible words, but there only seem to be 2309 words in the dictionary in the code

There are different word dictionaries in the code.


I see, you have to be able to guess the possible list not just the answer list. This is very unfortunate and makes the game nearly impossible.


When I played I tried BOCCA without knowing what it means (I was probably half-thinking of Boccia), and it was accepted.

https://en.m.wiktionary.org/wiki/bocca

Edit: The sibling with SOCAS is right.


I managed to win by discovering COXAL was a word, through brute force.


There are three words that match - FOCAL, VOCAL, LOCAL - but of course you can't use 'V' in position one again, so that's a bug.

There are two dictionaries, and the second contains 2309 entries which are found in the 12974 entries of the first.


Possible: focal, local, socas


SOCAS?


Safety of Cats at Sea?


That's an interesting idea! It could be cool to have a share link that could rebuild the emoji grid.


4 states x 5 letters x 9 guesses is only 180 possible stoplight strings (of green/yellow/gray/black), if I'm doing my math right? So you could just pick 180 emoji and use four of them :)


I thought about this as well, but sadly, last I checked some decently popular apps (Twitter, WhatsApp, some others) don't support emojis in URL paths, only in domain names. So the emoji technique could work for message threads in some apps, but it would look pretty strange in others.

(I've been helping @DungZeekFu a bit with Quordle and am curious for any ideas around this though!)


Well, you need 180 characters, so are there 90 good usable characters, or 60, or 45 that will work?

I’m not suggesting doing a full UTF mapping onto base64, but just 1..180 mod 3 => char base64[3] would give you 182 board positions in three URL characters.


*192, mobile typo, sorry


base64 would be pretty neat! I also wonder what non-emoji unicode characters are commonly supported in paths... If say, CJK character sets were supported by most apps, single-character paths would even work.


Maybe make it so the emoji are shared without a URL, and anyone can paste the emoji into some place on the site to recreate the grids?


True, if you are only shooting to solve it in 9 then it can be easy with the right strategy. But many in our friend group are no longer satisfied with 9 and want 7 or fewer guesses :)


Hi everyone I am the creator of Quordle and I am glad that people are enjoying playing it :)

I also appreciate all the feedback and I am looking to improve the experience when playing on desktop!

You can follow the @quordle Twitter for updates as well!


One suggestion: could you put the four games side-by-side when the horizontal space allows it?

With a 1792px width (Macbook Pro 16) I have to scroll vertically to see all the games while there is plenty of unused horizontal space


I agree. If there's empty space on the screen, you shouldn't need to scroll.

But after a practice round, I didn't need to scroll anyway because I got today's puzzle in 3/4/5/7, so whoohoo!


Yeah I came here to say same thing. I find it hard to concentrate when bottom two boards are cutoff.


First, loving this version, it's just the right amount of difficulty. It's slowly overtaking Wordle in my group.

Are the colors in dark mode different to Wordle? I find it harder to remember which gray means unguessed and which means no matches.

The keyboard doesn't display correctly with split colors on Firefox Android, but the numbers at the end do.

Lastly, the share is too large. I tend to just cut off the actual boards and just post the numbers.


It's really cool! one small request: Can you switch the colors for "guessed, not in word" and "not guessed yet" letters on the keyboard? It's opposite from the original and makes it confusing.


I am working on tweaking the keyboard to be more clear so stay tuned for updates very soon around this!


I am loving this.

One thing, the position of the backspace and enter keys is the opposite of wordle and that's confusing, esp if you play both.


Getting rid of the google tracker would be nice. I was disappointed to see the New York Times added one to the original game after they moved it.


Use adblock?


I do, which is how I immediately noticed it was there when I went to the site. I'm just not a big fan of the "I've got mine so screw everyone else" mentality and I'm happy to suggest making simple changes that will improve things for others.


One of today’s words appeared recently. I don’t know how many 5-letter words there are, but I feel like the optimal time between appearances should be a bit longer. (Not to mention this word is an alternative spelling, which may be frustrating to some.)


This is really neat. That's all I wanted to say. Thank you for building it.


Need to fully visually eliminate letter choices that are no longer available to the remaining quadrant, when the others that are solved.


Hey my partner plays a lot of quordle and had the following feedback:

Three things:

1. Love it! Thank you!

2. Could there be a better contrast between keyboard letters and the game board? They’re a bit too similar. I use dark mode, but it seems there is the same lack of definition in light mode as well.

3. Is there any way the whole game could be visible on mobile (e.g. iPhone12 Max) so the last few rows of the game board don’t need to be scrolled?


If you need CSS help or help with the responsive design, let me know! I'd be happy to help. Switched from Wordle after NYT to Quordle and definitely prefer the challenge of Quordle.


Amazing work. I'll be adding it to my daily routine.


Which word dictionary did you use? I tried coding my own but was surprised as how messy all the dictionaries are.


Not OP but for my Wordle clone I used this, with some minimal manual pruning to my taste:

http://wordlist.aspell.net/


I like it, but too often there are words that you never use!


I'm getting some weird words in practice such as "FETID" and "SHALT". Is it reasonable to increase the cutoff of word usage for the dictionary?


Those are great words


What about POESY?


It rings around

A delightful sound


I love this. Thank you for this.


My friends and I have been finding Wordle a little too easy lately so I decided to make this cursed version the other day and we have been enjoying the extra challenge. Credit goes to https://zaratustra.itch.io/dordle for inspiring this version. Any feedback is appreciated (especially around the keyboard)!


The link used to do something useful, but there seems to be something that changed when the new Firebase launched.


but then you have to have it be asynchronous to use indexedDB (which might be difficult or annoying with certain implementations)


I have had one way before they shipped out the SDK, and all I have to say is that it is quite a bit more janky than the hype lets it seem.

Fingers will disappear without notice when nothing all that crazy is happening and the frame rate of the device (which is speced at 120+ fps) is much closer to around 45-55 fps. This leads so some major problems with long term finger acquisition that has to be handled by the developer. Quite frustrating to do things yourself that should be handled by the SDK.

While I understand that this SDK batch is a "beta/alpha" test, it is much buggier than it should be. The SDK will hang the entire OS quite often, and there is simply no way to detect if the device is actually plugged in. It will report invalid finger data rather than telling you that no device exists.

And the javascript API is so new, that it is borderline useless. It doesn't even properly report finger width, which is kind of sad since that worked many versions ago.

Overall a cool device with lots of hype, but needs a lot more work to even be mildly useful for anything more than just simple gestures.


It's possible your device has older hardware. I have one from several weeks ago. It does indeed get 120+ fps even with the JavaScript API. Fingers do drop, but I notice that problem less in "precise" mode which is closer to 60 fps.

The JavaScript API doesn't do much for you, but the data is still quite good coming over the WebSocket. I've used it to create some galleries of gestures, and a gesture diagnostic tool. I've been trying to come up with solutions to the problems you've described... if it starts working out I'll release a 3rd-party JavaScript library for better finger permanence and filtering out noisy data.

http://fleetinbeing.net/leap-play/recorder-gallery.html

http://fleetinbeing.net/leap-play/recorder-diagnostic.html


Updating to this post: I was able to test on newer Leap hardware and fingers no longer drop or jitter. I don't think a JavaScript library will be necessary to filter noise or track fingers in the production version.


That looks awesome! I'm just learning d3 and I didn't notice d3 can do so many cool stuff.


You can skip data-binding, the update pattern and SVG for this kind of step-by-step animation. I use Canvas to render these and just a few d3 functions (scales, extents, json). Here's another example to learn from that uses similar techniques to get good performance out of Canvas:

http://www.jasondavies.com/maps/transition/


Because every depressed person always acts outwardly depressed...

If this was the case, depression would be the easiest mental problem to solve in the world.


If vim actually supported other keyboard formats properly (rather than making the user redefine them from scratch) I would switch in a heartbeat. But until then, vim is useless to me.


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