Yeah. Twitter needs to be more transparent on how they give those out. There's allegations that they require spending thousands on advertising unless you're a pop culture icon like a Kardashian or something. And what's the point if they can just take it away on a whim?
I agree. Monetization is their goal. It needs to happen to appease investors and the like. We'll have to see how much stink people put up when Twitter compromises on either 2 or 3 here.
Yeah. There have been a few instances of this already. Not just trolls, but journalists, people discussing politics, etc. I feel like Twitter trying to bend over to appease the people who want to combat unpleasantness online will have more unintended consequences.
It's pretty cool to see work being done to get Android working better in a desktop environment. I applaud the progress. But I don't really have a need for this. I love my Chromebook and ChromeOS too much and it feels like they fill similar niches.
The worst part is that it starts the service and connects to China without your consent or making you aware of it. At least I can turn off Google sync without any issues.
Very happy about this. Was thinking of picking up a Kinect when the original hackers made a USB driver and started an SDK. Decided to wait and I'm so glad Microsoft is actually pushing it like this. Would love to see it all tied in to Visual Studio and/or XNA.
As far as I can tell, Apple's new guidelines wouldn't let them put that app in the App Store anymore. Apple's guidelines say you have to sell through the app using their API and can't sell anywhere else. And you can't link to a place where customers can buy your service outside of Apple's control.
They can sell other places, but not promote those other places within the app.
They could offer their subscription on their web site and collect 100%. Their app would then be required to offer the same subscription deal as an in-app purchase for the same-or-lower price, and then they would collect 70%. The app could not refer users to their web site for purchases.
When I first found Tumblr, I didn't really get it. I wondered why I'd use the service when other services like WordPress are out there. Then I saw the quick, small side of it and wondered why I'd replace Twitter with it. But there is a great point here... It's a very good "in between" for people who don't want something too simple (allows them more control over content), but don't want something overly complex to set up or maintain, either.
The last two DS Zeldas were basically begging to be cloned by someone with even an iota of common sense - they had fun dungeon/town sections spoiled by incredibly tedious overworlds that basically ruin the games (especially in the train one, I have no idea what they were thinking). Literally all you'd need to do to fix it is to yank out the boat/train sections and chuck in an overworld.
I started on one for iOS a while back but got bogged down with A) trying to roguelike it up B) models/animation, which I can't make nor afford to commission.
You should restart, it's an underexploited niche. The Zenonia games on the iOS have been wildly successful despite their formulaic predictability and underwhelming exploitation of the device's capabilities, simply because they're the only thing available in an overhead-view adventure semi-rpg.