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Among all the other problems with this... They describe [1] their contributions as "steering the AI" and "keeping it honest", which evidently they did not.

[1] https://discourse.julialang.org/t/ai-generated-enhancements-...


For graphics, there's a Lanterman course: https://www.youtube.com/watch?v=i5yK56XFbrU&list=PLOunECWxEL...


Reminds me of the player who modded FTL to add an event to propose: https://www.killscreen.com/ftl-proposal/


As someone also doing audio circuit modeling, Andy is so far ahead of everyone in this game. Have you seen his latest? https://www.kvraudio.com/forum/viewtopic.php?p=9149872#p9149...


Wow, Flipnote on the DS brings back memories.

For the uninitiated, behold peak animation: https://www.youtube.com/watch?v=EI-IbwOveII


See also: Eurorack, FPAAs, Jumperless, Zoxnoxious (https://www.youtube.com/watch?v=LsGcW3EjFYo)


> Mojo, D, Nim, and Zig can do it, and C++ as of C++20. There are likely some other languages that can do it, but these are the only ones that can truly run normal run-time code at compile time

Pretty sure Julia can do it.



Now put it in a guitar pedal!



Can this be used for Read-Copy-Update (RCU) ?


Not a good look. How does this affect RDNA compute outside games?


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